AIM
Enable Ignore Knocked Aim Only Visible Draw FOV FOV (slider) Aim Bind Smooth (slider) Second Aim Bind Second Smooth (slider)
Lock Target Aim Bone: Head | Neck | Chest | Stomach | Nearest RCS Pitch (slider) RCS Yaw (slider)
Enable Trigger Bind Trigger Delay (slider) Trigger Distance (slider)
PLAYERS
Render Distance (slider) Draw Box (visible and invisible colors) Draw Knocked: color Draw Skeleton: color Draw Glow (visible and invisible colors) Draw Name: color Draw Distance: color Draw Health Draw Shield Draw Weapon: color Draw Offscreen (visible and invisible colors) Draw Info Draw Seer
Box Type: Default | Outline | Filled Text Background: color Draw Kills Draw Rank Draw Lvl Draw Team Offscreen Range (slider) Glow Type: Default | Vis Only | Invis Only | Flat Skeleton Thickness (slider) Seer Type: Always | FOV | Distance | FOV& Distance Seer Distance (slider) Weapon Type: Text | Icon
LOOT
Enable Draw Icon Draw Name Draw Lobe Draw Glow: color Draw Death Box Draw Distance Render Distance: color
Text Background: color Icon Size (slider) Icon Type: Default | Game Glow Type: Default | Outline | Filled
Weapon Gear Regen Attachment Ammo Special
Enable Smart Loot Ammo (with customize ammo count) Custom Loot (with customize all loot)
MISC
FOV Changer Auto Grapple Auto Wall Jump Auto Super Glide Auto Tap Strafe Big Map Radar
Spectator Count Spectator Window Transparency (slider) Battle Mode Key FOV Scale (slider) FPS Limit (slider) Show FPS